Memory allocation, garbage collection, and compatibility with underlying platforms are all handled by Mono, the underlying runtime for Xamarin.
By managing memory and acting as a link between the managed C# code and the underlying platform-specific code, Mono is essential to Xamarin's ability to create cross-platform applications.
As of April 2017, Xamarin claimed to be used in over 120 countries worldwide.
Xamarin. Both XAML and C# can be used to implement the Forms API. A UI toolkit called Xamarin.Forms enable programmers to construct cross-platform user interfaces from a single codebase.
Using C# code for more programmatic control over the UI or XAML for a more declarative and visual approach, developers can select the strategy that best meets their needs and project requirements.
Microsoft acquired Xamarin on February 24, 2016.
The APIs for text-to-speech, screen lock, and phone dialer are all offered by Xamarin.Essentials. A package called Xamarin.Essentials offers a large selection of cross-platform APIs for typical mobile application functionalities.
Utilizing the.NET framework, developers can create cutting-edge, high-performing apps for iOS, Android, and Windows using the open-source Xamarin platform. It offers a collection of frameworks, libraries, and tools that let programmers create cross-platform applications by writing shared C# or F# code.
Nat Friedman and Miguel de Icaza, who founded Xamarin.Mac, were also instrumental in the development of the Mono project. Microsoft's.NET framework is implemented using open-source software called Mono.