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Multi-body Part Techniques Flashcards

7 cards from real CSWP practice questions. Tap to flip, then mark Knew It or Still Learning — missed cards come back until you master them.

Read the first 7 Multi-body Part Techniques flashcards as text
  1. What happens to the original bodies after a Combine-Add operation in SolidWorks?

    Answer: They are consumed into a single merged body and no longer exist individually

    Combine-Add merges all selected bodies into one body; the individual source bodies are consumed and replaced by the single result.

  2. A designer needs to model foam inserts that perfectly conform to the interior of a plastic housing. Which multi-body technique is most efficient?

    Answer: Model the housing, then use Combine-Subtract or Indent to carve the foam body using the housing geometry

    Using the existing housing body as a cutting tool via Indent or Subtract ensures the foam geometry exactly matches the housing interior without re-modeling it.

  3. Which property must be assigned to each body in a multi-body part for individual bodies to display different materials in a drawing BOM?

    Answer: Material applied per-body via the Solid Bodies folder right-click menu

    Right-clicking a body in the Solid Bodies folder lets you assign a unique material per body, which can then be referenced in cut lists or BOMs.

  4. What is the effect of checking 'Absorb sketches' when inserting a part into a multi-body part file?

    Answer: Sketches from the inserted part are moved into the host part's FeatureManager and become editable

    Absorb sketches brings the source part's sketches into the host file's FeatureManager so they can be used to drive new features.

  5. During a CSWP exam scenario, you are told to use a plane to split a body and keep only the upper portion. Which feature accomplishes this?

    Answer: Split, selecting the plane as the trim tool and deselecting the lower body

    The Split feature accepts a plane as its trimming tool and lets you choose which resulting bodies to keep via checkboxes.

  6. In a multi-body part, how can you rename a solid body to something meaningful like 'Housing_Top'?

    Answer: Slow double-click the body name in the Solid Bodies folder in the FeatureManager

    A slow double-click (or right-click > Rename) on the body in the Solid Bodies folder allows you to type a custom name for that body.

  7. Which statement accurately describes 'Patterning Bodies' versus 'Patterning Features' in a multi-body part?

    Answer: Patterning bodies copies the entire body geometry, rebuilding faster since individual features are not re-solved for each instance

    Body patterns copy the final body geometry directly, avoiding recalculation of every feature for each instance, which speeds up rebuild significantly.